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Relic example
Relics are items that can be equiped on champions or towers, giving them a stat's boost.

It will give you one of the boosts shown on this list (This list is for Champions)

  1. Attack

2. Heath

3. Armor

4. Attack Speed

5. Dodge

6. Critical Chance

7. Movement Speed

Towers

1.Attack

2. Attack Speed

3. Critical Chance

Relics vary in level, represented by a Roman's algorithm, and in tier, represented by it's border.





ChampionEdit

Name Bonus Level Selling Credit
Armor 1 (I) Adds 2% Armor 1 50
Armor 2 (II) Adds 3% Armor 5 100
Armor 3 (III) Adds 5% Armor 15 250
Attack 01 (I) Adds +2 Attack 5 50
Attack 01 (I) Adds +4 Attack 5 100
Attack 02 (II) Adds +3 Attack 10 50
Attack 02 (II) Adds +6 Attack 10 100
Attack 03 (III) Adds +5 Attack 15 50
Attack 03 (III) Adds +8 Attack 15 100
Attack 04 (IV) Adds +7 Attack 20 50
Attack 04 (IV) Adds +12 Attack 20 100
Attack 05 (V) Adds +9 Attack 25 50
Attack 05 (V) Adds +16 Attack 25 100
Attack 06 (VI) Adds +12 Attack 30 50
Attack 06 (VI) Adds +30 Attack 30 250
Attack 07 (VII) Adds +15 Attack 35 50
Attack 08 (VIII) Adds +18 Attack 40 50
Attack 08 (VIII) Adds +33 Attack 40 100
Attack 08 (VIII) Adds +48 Attack 40? 250?
Attack 09 (IX) Adds +23 Attack 45 50
Attack 09 (IX) Adds +41 Attack 45 100
Attack 10 (X) Adds +27 Attack 50 50
Attack Special 3 (III) Adds 25% Attack 1 2000
Attack Speed 1 (I) Adds 2% Attack Speed 1 50
Attack Speed 2 (II) Adds 3% Attack Speed 5 100
Attack Speed 3 (III) Adds 5% Attack Speed 15 250
Attack Speed 4 (IV) Adds 8% Attack Speed 30 750
Critical Chance 1 (I) Adds 1% Critical Chance 1 50
Critical Chance 2 (II) Adds 2% Critical Chance 5 100
Critical Chance 3 (III) Adds 3% Critical Chance 15 250
Critical Chance 4 (IV) Adds 4% Critical Chance 30? 750
Dodge 1 (I) Adds 2% Dodge Chance 1 50
Dodge 2 (II) Adds 3% Dodge Chance 5 100
Dodge 3 (III) Adds 4% Dodge Chance 15 250
Health 01 (I) Adds +40 Hit Points 5 50
Health 01 (I) Adds +80 Hit Points 5 100
Health 02 (II) Adds +60 Hit Points 10 50
Health 02 (II) Adds +120 Hit Points 10 100
Health 03 (III) Adds +100 Hit Points 15 50
Health 03 (III) Adds +180 Hit Points 15 100
Health 04 (IV) Adds +140 Hit Points 20 50
Health 05 (V) Adds +180 Hit Points 25 50
Health 05 (V) Adds +340 Hit Points 25 100
Health 06 (VI) Adds +240 Hit Points 30 50
Health 07 (VII) Adds +320 Hit Points 35 50
Health 07 (VII) Adds +580 Hit Points 35 100
Health 08 (VIII) Adds +400 Hit Points 40 50
Health 08 (VIII) Adds +720 Hit Points 40 100
Health 09 (IX) Adds +860 Hit Points 45 100
Health 10 (X) Adds +580 Hit Points 50 50
Health 10 (X) Adds +1040 Hit Points 50 100
HP Special 1 (I) Adds 25% Attack 1 2000
Mov. Speed 1 (I) Adds 2% Movement Speed 1 50
Mov. Speed 2 (II) Adds 3% Movement Speed 5 100
Mov. Speed 3 (III) Adds 5% Movement Speed 15 250

Tower Edit

Name Bonus Level Selling Credit
Attack 2 (II) Adds 1% Attack 30 250
Attack 3 (III) Adds 2% Attack 1 750
Attack 4 (IV) Adds 3% Attack 10 750
Attack Special 1 (I) Adds 6% Attack ???? ? 250
Attack Speed 2 (II) Adds 3% Attack Speed 5 100
Attack Speed 3 (III) Adds 5% Attack Speed 15 250
Attack Speed 4 (IV) Adds 8% Attack Speed 30 750
Critical Chance 1 (I) Adds 1% Critical Chance 1 100
Critical Chance 2 (II) Adds 2% Critical Chance 5 100
Critical Chance 3 (III) Adds 3% Critical Chance 15 250

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