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A FANDOM User
• 5/5/2015

Best way to level champions?

Can any suggest the best way to level champions, its turning into a real grind at higher levels...

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• 5/5/2015

A while ago i saw some suggestions.  apparently some levels give higher points than others.  I have found this out too.  Felucia 1 and 6 give a lot of points compared to the others.  This is the same for both light and dark sides.   Also geonosis 1 seems to be give a good amount of points too.  Any one else have any suggestions?

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• 5/5/2015
I play Dark Side Geonosis 7 as it only has 6 waves so I can run it on the 2nd hardest setting with little micro.
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• 5/6/2015

Kill as much as you can using champions and rely as little as possible on active support cards. Your kills using champions render the most points and seemingly the most experience. Levels where you can kill a lot with your champs and crank up the speed on the game allow for pretty efficient leveling. Your first trio of champs you level on either side is always the slowest.  Use higher level champs to help lower level champs. On dark side, Geo 2 allows one to crank the speed with proper positioning as does Felucia 9. On light side, Geo 2 and Felucia 6 are pretty good for letting you speed things up. If you mix your champs with melee towers, the soldiers tangle up (or tank) many of the enemies and allow your champs to deal the damage and land the kills for the extra points. Above all though, hop around different levels to keep from getting bored.

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A FANDOM User
• 5/6/2015

I like Felucia 3 on light side, for I can get a kill on the OG9 with my champs. You just have to sell your towers in the last moment to get the champion kill. Unfortunately it's hard to speed up all the time.

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• 7/9/2015

Yes, I've definitely found that maximizing your champion kills is the way to go.  Even if it just means getting that final hit.  And getting the more powerful enemies/vehicles makes a difference.  To make this easier, as my champions get stronger, I build fewer towers or different tower types and put more burden on the champions.  If your champions can't handle the enemies on their own, then choose towers (and tower placement) that will weaken the enemies sufficiently without stealing all the kills.

I've focused on the light side so far and have found that Felucia 9 and 10 give the best results for me.  Especially 10.  If you can arrange it so that you can kill Grievous and the big MTT, then with all the other recon/commando droids in that level you'll get a nice experience bump.

If you're in a hurry the war experience booster can help, although since credits became useful again for durasteels, I haven't opted for that...

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• 7/10/2015

I've made the switch to Felucia 10 too. I put up defense melee at the entry points so my champions can get them with some help, then attack melee towers near the exits to catch anyone they miss. Then ranged towers along the route to weaken grievous and the MTT so my champions can finish them off.

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• 7/10/2015

Felicia 10 with all melee towers (lvl1)  Upgrade them as GG and MTT arrive.

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• 7/10/2015

I'll have to try these.  I've been planting one artillery in the center point to soften up the tougher enemies, with melee guarding the exits.  And then more melee when boss arrives.

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• 7/10/2015

Great suggestions!  Has anyone actually figured out how many point you can get from each level?  I did a quick calc and found the approx point values for (subject to variation due to # kills etc) LS Fel1 = 3900 (exp boost 5200), LS Fel 6 = 5100 (7200),  LS Fel 9 = 6800 (7500), and LS Fel 10 = 8700 (9700).  Knowing this has allowed me to concentrate my game play on these levels and I have been able to get two more champions leveled to 60 now! 

This 'break' in events has allowed me to level a bunch of champions! I still miss the events though.....hopefully this 'update coming soon' is worth the wait.  I am going nuts checking for app updates and FB/Wikia every couple hours for more info!

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• 7/12/2015

I like Fel 10 using status towers with explosive overload tech at pinch points with doubled-up melee tower troops. On rebel I like to catch the right-side invaders early with the towers and use defender towers. Those troops can tank Grevious. On the left side, I put two warrior towers near the exit to the map so the champs can have time to beat and bash the invaders, and the status towers have time to do their work -- hopefully without landing a death blow. Have your champs shift back and forth, left and right kinda close to where they enter the map, but no so close that you're taking shots from mobs who haven't entered the screen.

On dark side, I like to use the island in the middle for two status towers with explosive tech. Then on the top right deploy two melee towers, making at least one of them guard. On the lower right, two melee towers -- making both of them warrior. You must have some offense to knock them off the speeder bikes, after all. Then just run around with champs and try to take things out before they reach the right side of the map.

I like doubling up on the melee troops over the same spot since none of the enemies appear to have area of effect attacks. They have to kill twice as many of your troops at least in order to keep moving toward your gates, and that can buy time for your troops to replenish and keep adding back to where the enemy is tied up and susseptible to being killed by a higher-damaging champion, at which time you can get your champion freed to pile on.

I have 13 light side and 7 dark side level 60 champs. I did not level them using gems. I can't bring myself to grind these levels anymore lol. Just doing the X2 bonus once a day at this point.

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